In the case of SM64 however, only the collision detection code is affected by this floating point arithmetic, but not the rendering engine. So there actually are some differences between the “parallel universes” in SM64. In particular, when Mario moves to a different parallel universe, the same collisions are still detected, although he is rendered as floating in an empty space. We can encode this also in Bobs world:
Continue reading...。谷歌浏览器【最新下载地址】是该领域的重要参考
圖像來源,BBC Chinese / Lok Lee,这一点在下载安装 谷歌浏览器 开启极速安全的 上网之旅。中也有详细论述
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