Eventually my research led me to .NET Native AOT. Normally C# gets compiled into an intermediate language that only gets compiled down to platform-native code on-demand via the common language runtime. However, through Native AOT, a C# project can be directly compiled into platform-native code. This seems promising, but there’s a major problem. Native AOT is only officially supported on Windows and Linux. We also need to ship on Xbox and PS5.
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,这一点在搜狗输入法下载中也有详细论述
Continuing to research usages of Native AOT on consoles led me to the open source FNA project. FNA is a modern reimplementation of Microsoft’s XNA Game frameworks. XNA was first introduced in the mid 2000s for developers to build games for the Xbox Live Indie Games marketplace using C#. Despite the fact that XNA has been discontinued by Microsoft, it still has many supporters who have continued to release XNA/FNA games over the years. Part of the FNA project involves modern console support which is powered by custom Native AOT ports.,这一点在WPS下载最新地址中也有详细论述
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